Armor (WIP)

Note: this material is a work in progress. Please do not assume any of these rules are live. With DM approval, WIP rules can be used in the live game, but please ask first.

Materials

Cloth

Cloth can only be used to make light armor.

Leather and Hide

Leather and hide can be used to make light or medium armor.

Metal

Metal can be used to make medium or heavy armor.

Material Minimum Quality Cost Description Benefits (in brief)

Mithral

Fine (+1)

5 (major enhancement)

An alloy of bronze and mithril ore. Greenish-blue, mottled. Very lightweight and resilient.

Strong as steel with far less encumbrance.

Cold Iron

Fine (+1)

5 (major enhancement)

Iron forged without ever feeling the heat of the forge. Matte black, with crude edges. Heavy.

Bane to magic and magical beings.

Silver

Fine (+1)

5 (major enhancement)

Silver, alloyed into steel and alchemically hardened. Gleaming and fine.

Conducts magic readily; pairs well with wielder's magical ability.

Pyrite

Fine (+1)

5 (major enhancement)

Pyrestone worked into steel, giving it a gleaming bronze--almost golden--color.

Fire-resistant; can be set alight for brief periods without damaging the weapon (bonus fire damage).

Dlarun

Fine (+1)

5 (major enhancement)

Cobalt blue, almost glasslike, and cold to the touch. Typically coated in frost, unless exploring the driest of environments.

Cold-resistant, freezes all it touches (bonus cold damage).

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